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PS5 Professional Specs Analyzed by Digital Foundry

PS5 Professional Specs Analyzed by Digital Foundry


by
William D’Angelo
, posted 5 hours in the past / 1,024 Views

There have been latest reviews which have leaked the specs for the but to be introduced PlayStation 5 Professional. Digital Foundry in its personal evaluation stated the PS5 Professional is actual and dives into what the improved specs of the mid-generation console will imply for video games.

The evaluation says an increasing number of video games on the current-generation consoles, the PS5 and Xbox Sequence X|S, are CPU restricted and with the PS5 Professional having the identical CPU with the flexibility to run at a ten p.c greater clock velocity of 3.85GHz doubtless means CPU restricted video games that run at 30 fps won’t be able to run at 60 fps.

“In actual phrases, these hoping that PS5 Professional will flip CPU-limited 30fps titles into super-smooth 60fps experiences shall be upset,” stated Digital Foundry Richard Leadbetter. “With that stated, the three.85GHz mode will carry higher stability to 30fps video games that will not be hitting their frame-rate goal when CPU restricted – and sure, we have now began to see these titles. And if the one p.c affect to GPU efficiency is verified, that is probably not a difficulty within the age of dynamic decision scaling. There will be an imperceptible discount in rendering decision and that is it. If a sport is CPU restricted, the GPU will stall and can lose much more efficiency anyway.”

The most important distinction between the usual PS5 and the PS5 Professional is with the GPU that sees rendering 45 p.c sooner than the usual PS5, two to a few occasions the Ray-tracing, and extra.

The 36 RDNA 2 twin compute models in PlayStation 5 obtain a substantial increase, growing to 60 CUs within the Professional,” stated Leadbetter. “With 33.5 teraflops of compute efficiency vs the ten.23TF of the usual PS5, the increase right here seems unbelievable. Nonetheless, these numbers flatter to deceive. AMD’s newest GPU architectures, beginning with RDNA 3, characteristic ‘dual-issue FP32’, the flexibility to double operations on the similar clock speeds. Nonetheless, this doesn’t imply we get double the gaming efficiency. Certainly, regardless of the 67 p.c improve in CU depend (even factoring out dual-issue FP32), Sony itself says in its developer disclosures that the precise throughput increase in gaming purposes is round 45 p.c.

“A rise in compute energy alone is just one a part of the equation, nevertheless. To maintain the CUs ‘fed’, it is vital to extend reminiscence bandwidth. Sony strikes from 16GB of 14Gbps GDDR6 in the usual PS5 to 18Gbps GDDR6 within the Professional – a 28 p.c improve in bandwidth. So, the 448GB/s of peak theoretical bandwidth will increase to 576GB/s. Precise throughput might also be enhanced nonetheless additional with architectural enhancements.”

He added, “Sony says that relying on the workload, ray tracing efficiency within the new Professional shall be twice as quick because the vanilla unit, however with 3x and 4x multipliers in some eventualities. It is vital to level out that this issues simply RT processing – not the frame-rate of precise video games. The platform holder says that in sensible phrases, because of this some video games with out RT on the essential PS5 can achieve RT options on the Professional. One other cited instance is that a typical PS5 sport with RT reflections may benefit from RT shadows as nicely on PS5 Professional.

“There’s been conjecture that the PS5 Professional GPU is benefitting from RT architectural enhancements AMD is planning for its upcoming RDNA 4 graphics playing cards. These enhancements look promising but it surely’s vital to level out that a number of the increase right here shall be coming from the truth that the PS5 Professional GPU is far bigger than the usual mannequin’s GPU. So, the 2x to 4x increase is coming from each architectural enhancements and the rise in compute models.”










PlayStation 5 Professional PlayStation 5
CPU Structure/ Clock Speeds Eight core/16 Thread Zen 2 at 3.5GHz/3.85GHz Eight core/16 Thread Zen 2 at 3.5GHz
GPU Compute Items/ Structure 60 CUs, RNDA 3 (TBC) 36 CUS, RDNA 2
TFLOPs/GPU Clock Pace 33.5TF/ 2.18GHz (TBC) 10.23TF/ 2.23GHz
GDDR6 Reminiscence 16GB at 18Gbps 16GB at 14Gbps
Reminiscence Obtainable For Video games 13.7GB 12.5GB
Reminiscence Interface/ Bandwidth 256-bit/576GB/s 256-bit/448GB/s

The PS5 Professional will characteristic the PlayStation Spectral Tremendous Decision Upscaling (PSSR) answer, which “goals to ship related outcomes and backbone multipliers as Nvidia DLSS. A sport internally rendering at 1080p could be upscaled to a convincing-looking 4K picture in two milliseconds, which is broadly equal to an identical activity undertaken by AMD’s non-ML FSR2 upscaler.

“The distinction is that the standard stage needs to be considerably greater – however as all the time, the proof of the pudding is within the tasting. There’s some hypothesis regarding 8K upscaling and 4K at 120Hz – but it surely’s value noting that 2ms of processing time. A 120Hz body has an 8.3ms finances, 60Hz has 16.7ms of processing time and that rises once more to 33.3ms at 30fps. Relying on the efficiency goal, that 2ms varies in significance.”

The PS5 Professional will preserve the identical 16GB of GDDR6 reminiscence as the usual PS5, nevertheless, Sony has been in a position to give an additional 1.2 GB of system reminiscence to builders. 

Allowing for that the usual PS5 already has sufficient reminiscence to service a 4K show, you may marvel why this 1.2GB is important,” stated Leadbetter. “Sony cites the usage of PSSR with its 250MB footprint as one use-case, whereas additionally declaring that ray tracing options (notably the BVH buildings used to calculate ray bounces) are additionally memory-intensive. Builders can use the reminiscence as they please, but when they max out the 12.5GB on the usual mannequin with out RT options, there’s now reminiscence obtainable to faucet into extra of the Professional’s capabilities.”

Leadbetter estimates the PS5 Professional will value $599 at a minimal and probably “with out the non-compulsory/removable BD drive.”

He concluded, “Increased frame-rates, considerably enhanced picture high quality and improved RT options – that is what is going on to separate PS5 Professional from the usual mannequin. Assuming there are not any additional surprises mendacity in wait, I might enterprise to counsel that that is going to be a extra area of interest providing than PS4 Professional again within the day. Some may even say it is a ‘Digital Foundry machine’, as its forward-looking design delivers the sort of options we like and wish to see in a video games console. And for a lot of, simply having probably the most performant console shall be sufficient. It is troublesome to see the rest competing with this till the subsequent technology of {hardware} arrives.

“With that stated, PS5 Professional additionally emphasises the course of journey for the way forward for gaming expertise. Nvidia began all of it again in 2018 with devoted ray tracing and machine studying silicon. Intel adopted swimsuit. Microsoft’s FTC leak final yr additionally indicated that that is the way forward for console {hardware} – and but Sony is delivering a lot the identical package deal immediately in 2024. Extra builders embracing RT and machine studying {hardware} sooner can solely be a superb factor – and I do marvel to what extent game-makers will use the ML capabilities for issues aside from upscaling.”


A life-long and avid gamer, William D’Angelo was first launched to VGChartz in 2007. After years of supporting the location, he was introduced on in 2010 as a junior analyst, working his approach as much as lead analyst in 2012 and taking on the {hardware} estimates in 2017. He has expanded his involvement within the gaming group by producing content material on his personal YouTube channel and Twitch channel. You may contact the writer on Twitter @TrunksWD.

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