When violence is the core vice of most video games, and in the case of Mortal Kombat, viscerally so, it’s worth exploring how it translates to sensory player feedback. Double Dragon Gaiden works well in terms of negotiating increasingly difficult enemy gangs with creative use of your expanding moveset, and, while the series’ signature knee-to-nose routine is still here, it isn’t carried off with the hard edge it once was.
Developed by Secret Base, and hailing out of Singapore, the team has added plenty of nuance to the belt-scrolling…
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