Esports is a billion-dollar market that is projected to grow to $5.74 billion by 2030, drawing in hundreds of millions of fans.
So, there’s a lot at stake, and much of it is riding on how well the underlying technology performs. “For the most part, bugs occur within a vacuum and only affect solo gamers, or game streams where nothing is at stake except viewership,” writes SVG, a multi-platform gaming publication. “When a bug strikes during an esports tournament, however, a shoddy line of code can spiral into a million-dollar mistake.”
But even if a…